
Sam Richard
@Snugug
BBQ lead, ChromeOS DevRel. Mostly food, sometimes design and development, especially for the web. 7008px tall. He/him.
An archive of my Twitter timeline up until I moved to Mastodon. You can find me there at @[email protected]
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RT @kelseyhightower: Upper management making all the technology decisions is like your parents buying your school clothes… without you.
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RT @mkuehnel: TIL that @ChromeDevTools network tab offers predefined filters (which are you even can negate).
This is huge 🎉
#DevTools…
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RT @evaferreira92: .@LiveJS_network is so so so awesome 😍
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RT @apf: All of your forms are ugly. Use Payment Request for slick, consistent checkout flows! 🙌 agektmr/905289098365210625
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Landed in Barcelona for @FullStackFest! So excited to be here and share Houdini with everyone tomorrow!
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@evaferreira92 @poshaughnessy @coldfrontconf @philhawksworth I’m tinkering with my slides and no one is hear to stop me mwahahahahahahaha!
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RT @RonaldKlain: I’m sure everyone outraged by HRC’s email policies is similarly enraged by this. dan_f_jacobson/905173551778590720
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Old Developer curse: “May your next project run on the JVM” #coldfront17
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RT @patrick_h_lauke: Media Queries Level 4 advanced to candidate recommendation. Hurrah. w3.org/TR/2017/CR-mediaqueries-4-20170905
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Wow! @usefulthink showing off DMXPEN: lighting and venue visualization software built on the web! Live editing and CSS controls #coldfront17
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The @LiveJS_network group here today are @usefulthink, @MattMcKegg, and @Rumyra! Talking about LoopDrop loopjs.com #coldfront17
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And the last talk of the day is more awesomeness by @LiveJS_network! #coldfront17
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And once more, a link to the actual slides. Thanks everyone! #coldfront17 Snugug/905037068279087105
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Real time editor: github.com/Snugug/magic-tricks-with-houdini/blob/master/js/editor.js Deck source: github.com/Snugug/magic-tricks-with-houdini Presentation framework: github.com/Snugug/stage-fright #coldfront17
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@teltploek Haha this is great! Thanks for sharing!
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RT @teltploek: Hardcore stuff in “Magic Tricks with CSS Houdini” by @Snugug at #coldfront17 - I might need to read my notes again before us…
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@Graahf @eduardkyvenko @DasSurma Thanks! No problem!
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@DasSurma @Graahf @eduardkyvenko @bfgeek Not in any of the docs or specs I’ve been pouring over, but interesting idea!
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@Graahf @eduardkyvenko @DasSurma Yes. Totally separate threads from main thread
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@eduardkyvenko @Graahf After talking it out w/@DasSurma, a worklet that throws gets spun down w/o being spun up again, unless worklet specifies otherwise)
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@DasSurma @eduardkyvenko Actually, I did this in testing. I know the answer. It doesn’t spin up another worklet, right?
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@DasSurma @eduardkyvenko Will the it try and be spun back up on another WorkletGlobalScope thread after it throws? Or is that defined in the worklet?
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@Graahf Designed specifically not to allow mixing of threads. Finding out about worklets crashes now
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@DasSurma @eduardkyvenko Yup! Houdini worklets, but AnimationWorklet too